Community Update and Balance Patch I
Today, 12/05/2019, we were supposed to hold a community meeting, but due to the forum bug and timing we have since changed our Community meeting to next Saturday, 18/05/2019, at 7pm GMT. Please come join us. As for today we opted to hold a development meeting about implementing today’s current patch. At the bottom of this post you can find the change log for the balance changes.
New Development Team Changes:
- In an effort to relieve UKPowermax of some of his mod workload UK is stepping down from the balance team and his position is turning over to Otto Von Saxony. Otto’s inclusion into the dev team is part of an overall effort to bring more players into development, and to shift OMG workload to release larger and more well designed updates to the community faster.
- The R&R teams duties within the mod are being increased to better handle the mods needs, R&R will now be known as Community Management
- Due to Unlimited’s time restraints on playing the mod, moderating issues, debugging the mod, coding the mod, and participating in the mods community discussions, Unlimited is stepping down from R&R/Community Management to focus on his role as a developer. Huge thanks to Unlimited for his work in his help seeing this patch out today.
- Joining Community Management will be both UKPowermax and Robieman
More information on the duties of Community Management will be placed in a separate post. For comments and concerns on the new role of Community management, please post in that respective thread.
Reminder for Patreon - https://www.patreon.com/OMGmod (https://www.patreon.com/OMGmod)
Dozens of man hours of work have gone into releasing today’s patch, and while everyone who has committed themselves to this work understands that they are not going to be compensated for it, it is also these same people who are paying for the mod. Guys if you appreciate the mod and have fun playing it, please consider donating to the Patreon. We are currently relying on some very generous monthly donations that are coming from a disproportionately small group of people, and the rest of this tab is being picked up by development members. The mod is expensive, but if everyone who has played more then a few games last war donated just two dollars, our budget would be fully covered.
Balance Patch Notes
WarCP
- 5 starting VPs
- 1 VP gained per game played
- Max VPs 25
- VPs no longer lost on migration
Maps
New
- Nuenen 4p
- Operation Deadstick 4p
- Airfield Assault 6p
- Deserted Village 6p
- Egletons 6p
- Eindhoven 6p
- The Scheldt 6p
Updated
- Amfreville 6p
- St Lambert 6p
Doctrines
Wehrmacht
Terror
Heroes of the Wehrmacht
- Bonuses from 15% to 10%
- VP cost from 4 to 6
Medical Reformation
Fog of War
Blitz
Rush to the front
Heavy Mortar Bombardment
- Shell drop rate and shell number increased by 33% done
- VP cost from 5 to 3
Blitzkrieg
- Munitions cost from 90 to 70
- VP cost from 5 to 2
Defensive
Advanced warning
Stronghold
- Passive health regeneration increased by 100%
- Extra HP on bunkers from +20% to +30%
Registered Artillery
- Munitions cost from 60 to 50
- VP cost from 3 to 1
Rocket Artillery
Surplus Munitions
- Fixed a bug where the burst duration bonus could apply twice.
Panzer Elite
Tank Hunters
Schmeissers
Improved Scopes
Scorched Earth
Osftfront Veterans
- G43 Suppressive Volley upgrade munitions cost from 90 to 100
Luftwaffe
Shift the Lines
Suppressive Tactics
- Lmg34 firerate increased, damage and burst duration decreased.
- Cooldown from 90s to 180s, and Duration from 15 seconds to 12 seconds.
Butterfly Bombs
Americans
Infantry
Here to clean up this mess
- Rangers can no longer buy quadruple bazookas. Ability instead allows removing Bazookas entirely and refunding the base munitions, as well as enabling a four BAR upgrade on rangers.
Potato Grenades
Medical Emergency
Long Tom Support
Smoke will block out the Sky
- Time between shells from 2.5-3s to 1.25-1.75s
- VP cost from 5 to 2
Snare Traps
- Uses from 4 to 2
- Munitions cost from 30 to 20
Airborne
Recon Run
Strafing Run
Recoilless Rifles
- Munitions cost from 200 to 180
Brits
Royal Engineers
Speaking from the pulpit
Maneuver Training
Prepared Fighting Positions
Commandos
25 Pounder Barrage
- VP cost from 5 to 3
- Decoy munitions price from 20 to 5
Proper Encryption
- VP cost from 5 to 3
- Munitions cost from 60 to 40
Radio Disruption
RCA
Creeping Barrage
Devils Brigade
- Now has elite Criticals and only decloaks on second shot. (Beta Change: Please tell us if some weapon cant kill them.)
General
Wehrmacht
- Panther skirts cost from 110 munitions to 90 fuel
- Panzer 4 skirts from 100 munitions to 80 fuel
- Stug skirts from 80 munitions to 60 fuel
- Stuh skirts from 90 munitions to 70 fuel
- Ostwind from 11 pop to 10 pop
- Puma resupply from 3 to 4
- Halftrack resupply from 3 to 10
- Bike resupply from 4 to 10
- Walking Stuka pop from 6 to 7
- Walking Stuke Manpower cost from 200 to 250
- Stormtrooper 4 MP44 upgrade munitions cost from 170 to 150
- Pioneer flamer munitions cost from 65 to 55
- Grenadier lmg42 munitions cost from 75 to 80.
Panzer Elite
- Panther skirts cost from 110 munitions to 90 fuel
- Panzer 4 IST skirt cost from 80 munitions to 60 fuel
- StuP skirt cost from 100 munitions to 80 fuel
- Scout Car pop from 3 to 2
- Scout Car HMG upgrade from 70mp, 40 fu to 60mp, 30fu, 1pop
- Fallschirmjäger pool from 10 to 15
- Infantry Halftrack resupply from 5 to 10
- Luftwaffe Infantry manpower cost from 210 to 200
- G43 Suppressive Volley munitions cost from 80 to 90
- Hummel/Sturmpanzer flame round accuracy vs trenchs from 0.1 to 1, damage from 0.5 to 0.2
- Sprint is now granted by the Veteran Sergeant upgrade
Americans
- Assault Airborne Thompson munitions cost from 180 to 160
- Ranger Thompson munitions cost from 150 to 140
- Ranger BAR munitions cost from 160 to 140
- Engineer Flamer munitions cost from 70 to 60
- BAR suppression munitions cost from 95 to 85
- Quad Halftrack fuel cost from 100 to 80
- M10/M18 pop reduced from 10 to 9
- Greyhound resupply from 3 to 4
- T17 resupply from 3 to 4
- Halftrack resupply from 4 to 10
- Jeep resupply from 4 to 10
- Mechanized Infantry resupply from 2 to 4
Brits
- Overrepair now decays at 0.66 hp/s, down to 50% (tanks) / 60% (medium vehicles) / 66% (light vehicles)
- LT resupply from 2 to 3
- Universal Carrier resupply from 4 to 10
- Commandos from 140 to 130 munitions
- Kangaroo Carrier pop from 6 to 4
- Stuart Flamethrower pop from 8 to 7
- Sergeant upgrade manpower cost from 50 to 40
Balance notes (essentially log of the last balance meeting)
Rangers - Lets see what happens post balance patch
Medics - We recognize that this is a strong strategy, but we want to wait and see post-patch with doctrinal changes. Sprint and durability now cost about a quarter of your total VP allowance to unlock.
Hummel flame round - Has 0.1 accuracy vs trench, should be 1 in line with MHT flame round, will also affect the Sturmpanzer
Snipers - General feeling is no change yet required as no real desire felt from community for change.
Grenades for pioneers and volks for the defensive doctrine unlock- Volks OK, pioneers to get a slight discount. This will involve creating a new upgrade in the WarCP code, feasibility checked with UK and is okay. 25mu suggested price. TODO
Recon sniper - Seen as fine as is, not an issue. Being used with expected regularity. Recon snipes being spammed was an issue the past and desire to avoid this returning.
Scout car - MG upgrade reduced to 60MP 30FU +1 pop. Base scout car down to 2 pop in line with jeeps/bikes/UC. +1 pop on upgrade to be implemented, hotfix soon
Trenches - Point of contention. Viewed as powerful and too prevalent, making it too easy to hold territory by some. Others view it is okay as it is. General feeling that fighting trench spam is frustrating. Also acknowledged that typical counters (flammenwerfers, MP44s) are getting cheaper in latest patch. Agreed to add +20 seconds to build time to combat the trench doomforts.
Devils Brigade - To be given elite criticals - somewhere between infantry and heroic criticals (Unlimited’s work). Idea to make them more attractive, currently seen as lacking.
Light AT HT - Seen as quite effective for their current pop/price. Get a good buff from Tank Hunters doctrinal buffs, but could do with buffs from other doctrines.
Pathfinders & Mech Infantry - To be replaced. Scheduled for longer term issues.
PGrens - PGrens currently very pop efficient when fully upgraded and sprint very prevalent. Tie sprint to vet sergeant upgrade and +1 pop. seriously, that is work. +1 pop to be implemented
Defensive LMG - Defensive LMG doctrinal buff to burst length currently not working as intended (buff is self applying when 2x LMGs purchased). Bug, and will be addressed. LMG to be given small cost increase to 80mu, irrespective of the bug seen as slightly too cost effective at present.
Walking Stukas - Going up to 250mp in latest patch.
Panzerfausts - Going to 35 munitions. Too easily spammable at present.
Gwagon - To be left, no strong feelings either way.
Ostwinds - Going down to 10 pop. Rarely seen.
KCH - To be left as they are. Doctrinal buffs currently being addressed.
G43 Slow - Felt currently too powerful and easily spammable. Price increase to 90mu. Should increase Ostfront G43s by 10 mu as well.
Recoilless Rifles - Being brought (back) down to 180mu.
M10s/M18s - Pop discussion on utility. Comparison made to other tank destroyers e.g. Stugs at 8. Going down to 9 pop.
Commandos - Unanimous agreement, munitions down to 130.
Overrepair/Repair - Re-enable decay on overrepair. We’re still working on how to implement a fix for one man squads. Temp solution
Many coders suffered to bring you this patch.
Addendum: Outlook:
In the coming month, we intend to take a look at underperforming doctrine choices, and doctrinal units. We will also further investigate our options for repair.
Please understand that these things take time, and require preparation.