War 4 Begins
As promised, today we are delivering a patch on schedule that is making omgmod bigger and better than ever, or really just killing Unlimiteds free time more than ever. As promised we are delivering an awesome patch on a time table that only a community of players who do not donate money could find not impressive. The patch is bigger and better than ever, and stealing Jimbos free time better than ever, everything we could have ever wished for. For this patch the balance team focused their energy on three doctrines. Infantry Doctrine, Luftwaffe Doctrine, and Armor Doctrine. This is not to suggest there arent changes everywhere, simply that players can expect in the coming months the other doctrines to receive the same treatment. While these patches have been also focused on much needed balance and bug fixing, as soon as the balance team feels its appropriate, we will also be switching to more game design and game building aspects. Before we get to this months patch notes let me first talk a little bit more about communication. It is a primary focus of this development team to have open communication with the players about what we are implementing and why. To this end, here is a very long document the balance team has prepared that shares their thoughts on just about everything going into this patch: https://docs.google.com/document/d/18eao4VQht-k955Sf88k9dGVIpDk1ZBrmTYiHxNJ7l24/edit?usp=sharingNow for those of you that do not wish to spend 6 years of their life trying to read the above document, here are the patch notes:
Doctrines Wehrmacht Terror Perfectionist repairs
From 1.1 repair speed and 0.25 wear and tear to 0.8/ 0.165(bugfix)
Defensive Stuka Barrages
Flame barrage damage from 10-20 -> 20-30
Surplus munitions
Burst length on mp40 from 1.5 to 1.25
Panzer Elite Luftwaffe Engineering 101
Renamed ability to: Erbsenmuster Camo
Removed WalkingWounded repairs (added to TH)
Added Marder Cloak on 15seconds
Added Flak 38 Cloaking
Butterfly bomblets
Changed crit table to mines against tanks and green hp inf
Explosive ambush
Replaces engineering 101
Mardars cloak after locking down for 15 seconds
Anti tank Requisition
Added ability to buy a schreck for falls at 150mu
Combat arms requisition
Replaces Supressive tactics.
Now allows LGF to buy 2 G43s (40mu),
An lmg42 (60mu) or 2 butterfly mines (20mu).
4vp
Elite Pz4 crews
Replaces Hunting rifles
30% extra turret rotation, Max Speed, Acceleration and Deceleration. On p4 ist
3vp
Valued cargo
Flakvierling gains:
-10% received damage and accuracy
0.05 hp/s regen
+10% burst duration and turn rate This all is temporary
Added elite armour crews:
-15% received accuracy on gun (not crew)
-9% Received penetration on gun
+1 Sight Range
+15% Horizontal Tracking Speed
+10% Burst Duration This all is on the way once we learn how to code
(Bug Fix) Added 35% more health on gun
now grants trucks improved PE-HT armour (the new one, like PE-HT armour, but half dmg from rifles), and +35% hp
Tank Hunters (Bugfix) StugAce penetration now increased instead of decreased
(Bugfix) Hotchkai with Stuka can now use lockdown
(Bugfix) Tankhunters Panzerfausts no longer hunt tanks through obstacles
Scorched Earth Changed Hotchkiss Vet2 cooldown reduction to also effect SE Flame Barrage
Stupa Vet 1 +10% Deceleration
Stupa Vet 2 +10% Accuracy
US Infantry Medical Emergency
Sprint removed
1 extra medic per station
4vp ->2
Snare mies
4 uses -> 2 (bugfix)
Here to clean up this mess
Bar Upgrade 4 bars -> 2 bars
Upgrade 140mu -> 70mu
Can be purchased with tompsons
HVAP shells
Changed from 17p ap rounds to 1.5 dmg and +5s duration
Armour Tracking the tracks
30s duration 180s cooldown
A tool for every Job
All Shermans may purchase mineflail or bulldozer upgrades
Bulldozers and Mineflails reduce speed by 25% instead of 50%
Mineflails give 10% extra hp (note same as bulldozers)
Vp 2 -> 3
TC can do his job!
+5 los on vehicles buying the 50cal upgrade
5vp
Smokey shots
Range 40->45
Can be targeted into fow
Quadruple bypas
From upgrade to free unlock
300s cooldown
Field Mechanics
Pios repair speed increased from 1.3hp/s to 2hp/s
Vp 3 ->6
Vehicular repair manuals
1 unse -> 2
300s cooldown
Speed debuff while active removed
Brits RSE Vet3 AVRE range increase from 20% -> 10%
General AT Rifle accuracy vs moving VS. Soldier Armor from .35 -> .9 ( only affects soldier armor, all other units has 100% already)
AT Rifle accuracy vs infantry increased by .05
AT Rifle Short Range penetration +15%
Smoke Grenades kill criticals on green health infantry removed
Wehrmacht Nebel 180fu -> 150
Walking Stuka cooldown 120s -> 135s
Panzerschreck 110mu -> 120mu
Inspired assault max uses 2->3
Inspired assault 75mu ->40
Ftfl max uses 2->3
Blitzkrieg max uses 2->3
Stormtrooper assault grenades 100mu -> 75
Stormtrooper 2 mp44 package 120 ->100
PE Fg 42 125mu-> 120
Hotchkis Stuka upgrade 2pop -> 1 pop
Panzerschreck 100mu -> 110
P4ist 10pop->9
Falls Pool 10 -> 20
Falls Resupply 2->5
US Quad AP rounds is 180 seconds cooldown (from 60), with unlimited uses
T17 White Phosphorous rounds from 2 uses to unlimited uses 300s cooldown
Assault Airborne Thompson cost 160 -> 140
Assault Airborne manpower price 330 -> 300
MG nest 50mu ->60
Medic station 45mu ->60
105 sherman scatter when firing into fow from 1.5 to 1
Mechanized Infantry Changes:
+10hp per man 65 -> 75
Set resupply to 4, max pool to 10
No longer forced mine sweeper and Thompson
Additional upgrades now available 2 Thompsons (40mu), 1 Minesweeper (10 mu), 2 Grenades (35mu), 2 satchels (60mu)
Brits Johnson lmg 80mu -> 60
Commando price 300 mp -> 250, 130 mu -> 110
Remove marksman upgrade from recon sections.
Add global purchase of marksmen ability at 120 mu.
Change ability to range 50 from 35. 180s cooldown shared between squads.
New Reward Unit Luftwaffe AT Falls have been replaced with the Crete Veterans
Crete Veterans:
Slightly better at everything
5 man squad
Can smell your snipers
This is a placeholder unit to tide you over until we create something more unique.
Maps Purple Heart Lane - updated
schijndel - updated
villers bocage - new
sainte mere eglise - new
Eindhoven Woensel- new
airfield assault - updated
operation deadstick - updated
Launcher Camera options now defined to be clear in their purpose. "Performance" & "Quality" -> "Classic" & "Extended Zoom"
Hotfix
At Midnight, 20th of June, we deployed a hotfix, with the following changes:
- Recon Snipe is now only visible on Recon Tommies again, and has the advertised range
- Mechanized Infantry does not get a free Minesweeper anymore. The squadleader can now throw satchels, same as the rest of his squad.
- Crete Veterans now actually get the advertised extended sight
- Luftwaffe T1 "Elite Pz4 Crews" now actually works.
Hotfix 2
At 22:22, 23rd of June, we deployed a hotfix, with the following changes:
- Field Mechanics now applies to all engineers for free as stated, upgrade removed and anyone who purchased it as been refunded the mu cost accordingly.
- Vehicular Repair Manuals now provides 2 uses as stated with 5 minute cool down.
- War CP lobby details format changed to the following for each player "PlayerName (DoctrineName - VPsSpent)" from "PlayerName(FactionName)".