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robieman
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« on: June 17, 2019, 08:58:32 PM »

War 4 Begins

                    As promised, today we are delivering a patch on schedule that is making omgmod bigger and better than ever, or really just killing Unlimiteds free time more than ever. As promised we are delivering an awesome patch on a time table that only a community of players who do not donate money could find not impressive. The patch is bigger and better than ever, and stealing Jimbos free time better than ever, everything we could have ever wished for. For this patch the balance team focused their energy on three doctrines. Infantry Doctrine, Luftwaffe Doctrine, and Armor Doctrine. This is not to suggest there arent changes everywhere, simply that players can expect in the coming months the other doctrines to receive the same treatment. While these patches have been also focused on much needed balance and bug fixing, as soon as the balance team feels its appropriate, we will also be switching to more game design and game building aspects. Before we get to this months patch notes let me first talk a little bit more about communication.

It is a primary focus of this development team to have open communication with the players about what we are implementing and why. To this end, here is a very long document the balance team has prepared that shares their thoughts on just about everything going into this patch: https://docs.google.com/document/d/18eao4VQht-k955Sf88k9dGVIpDk1ZBrmTYiHxNJ7l24/edit?usp=sharing

Now for those of you that do not wish to spend 6 years of their life trying to read the above document, here are the patch notes:


Doctrines


Wehrmacht

    Terror
        Perfectionist repairs
            From 1.1 repair speed and 0.25 wear and tear to 0.8/ 0.165(bugfix)

    Defensive
        Stuka Barrages
            Flame barrage damage from 10-20 -> 20-30

        Surplus munitions
            Burst length on mp40 from 1.5 to 1.25



Panzer Elite

    Luftwaffe

        Engineering 101
            Renamed ability to: Erbsenmuster Camo
            Removed WalkingWounded repairs (added to TH)
            Added Marder Cloak on 15seconds
            Added Flak 38 Cloaking
       
        Butterfly bomblets
            Changed crit table to mines against tanks and green hp inf

        Explosive ambush
            Replaces engineering 101
            Mardars cloak after locking down for 15 seconds
           

        Anti tank Requisition
            Added ability to buy a schreck for falls at 150mu

        Combat arms requisition
            Replaces Supressive tactics.
            Now allows LGF to buy 2 G43s (40mu),
            An lmg42 (60mu)  or 2 butterfly mines (20mu).
           4vp

        Elite Pz4 crews
           Replaces Hunting rifles
           30% extra turret rotation, Max Speed, Acceleration and Deceleration. On p4 ist
          3vp

        Valued cargo
          Flakvierling gains:
            -10% received damage and accuracy
            0.05 hp/s regen
           +10% burst duration and turn rate
This all is temporary
            Added elite armour crews:
                -15% received accuracy on gun (not crew)
                -9% Received penetration on gun
                +1 Sight Range
                +15% Horizontal Tracking Speed
                +10% Burst Duration
This all is on the way once we learn how to code
           (Bug Fix) Added 35% more health on gun
            now grants trucks improved PE-HT armour (the new one, like PE-HT armour, but half dmg from rifles), and +35% hp
       
    Tank Hunters
         (Bugfix) StugAce penetration now increased instead of decreased     
        (Bugfix) Hotchkai with Stuka can now use lockdown
         (Bugfix) Tankhunters Panzerfausts no longer hunt tanks through obstacles

      Scorched Earth
          Changed Hotchkiss Vet2 cooldown reduction to also effect SE Flame Barrage
          Stupa Vet 1 +10% Deceleration
          Stupa Vet 2 +10% Accuracy
   
       
US
         Infantry
        Medical Emergency
            Sprint removed
            1 extra medic per station
            4vp ->2

        Snare mies
            4 uses -> 2 (bugfix)
       
        Here to clean up this mess
            Bar Upgrade 4 bars -> 2 bars
            Upgrade 140mu -> 70mu
            Can be purchased with tompsons

        HVAP shells
            Changed from 17p ap rounds to 1.5 dmg and +5s duration

    Armour
        Tracking the tracks
            30s duration 180s cooldown

        A tool for every Job
            All Shermans may purchase mineflail or bulldozer upgrades
            Bulldozers and Mineflails reduce speed by 25% instead of 50%
            Mineflails give 10% extra hp (note same as bulldozers)
            Vp 2 -> 3

        TC can do his job!
            +5 los on vehicles buying the 50cal upgrade
            5vp

        Smokey shots
            Range 40->45
            Can be targeted into fow

        Quadruple bypas
            From upgrade to free unlock
            300s cooldown

        Field Mechanics
            Pios repair speed increased from 1.3hp/s to 2hp/s
            Vp 3 ->6

        Vehicular repair manuals
            1 unse -> 2
            300s cooldown
            Speed debuff while active removed


Brits

        RSE
            Vet3 AVRE range increase from 20% -> 10%


General
    AT Rifle accuracy vs moving VS. Soldier Armor from .35 -> .9 ( only affects soldier armor, all other units has 100% already)
    AT Rifle accuracy vs infantry increased by .05
    AT Rifle Short Range penetration +15%
    Smoke Grenades kill criticals on green health infantry removed

Wehrmacht

    Nebel 180fu -> 150
    Walking Stuka cooldown 120s -> 135s
    Panzerschreck 110mu -> 120mu
    Inspired assault max uses 2->3
    Inspired assault 75mu ->40
    Ftfl max uses 2->3
    Blitzkrieg max uses 2->3
    Stormtrooper assault grenades 100mu -> 75
    Stormtrooper 2 mp44 package 120 ->100

PE
    Fg 42 125mu-> 120
    Hotchkis Stuka upgrade 2pop -> 1 pop
    Panzerschreck 100mu -> 110
    P4ist 10pop->9
    Falls Pool 10 -> 20
    Falls Resupply 2->5


US
    Quad AP rounds is 180 seconds cooldown (from 60), with unlimited uses
    T17 White Phosphorous rounds from 2 uses to unlimited uses 300s cooldown
    Assault Airborne Thompson cost 160 -> 140
    Assault Airborne manpower price 330 -> 300
    MG nest 50mu ->60
    Medic station 45mu ->60
    105 sherman scatter when firing into fow from 1.5 to 1
    Mechanized Infantry Changes:
        +10hp per man 65 -> 75
         Set resupply to 4, max pool to 10
         No longer forced mine sweeper and Thompson
         Additional upgrades now available 2 Thompsons (40mu), 1 Minesweeper (10 mu), 2 Grenades (35mu), 2 satchels (60mu)
   
Brits

    Johnson lmg 80mu -> 60
    Commando price 300 mp -> 250, 130 mu -> 110

    Remove marksman upgrade from recon sections.
    Add global purchase of marksmen ability at 120 mu.
    Change ability to range 50 from 35. 180s cooldown shared between squads.



New Reward Unit
       Luftwaffe AT Falls have been replaced with the Crete Veterans
                Crete Veterans:
                Slightly better at everything
                5 man squad
                Can smell your snipers
This is a placeholder unit to tide you over until we create something more unique.


Maps


   Purple Heart Lane - updated
   schijndel  - updated
   villers bocage  - new
   sainte mere eglise - new
   Eindhoven Woensel- new
   airfield assault - updated
   operation deadstick - updated


Launcher


   Camera options now defined to be clear in their purpose. "Performance" & "Quality" -> "Classic" & "Extended Zoom"
   

Hotfix
At Midnight, 20th of June, we deployed a hotfix, with the following changes:

  • Recon Snipe is now only visible on Recon Tommies again, and has the advertised range
  • Mechanized Infantry does not get a free Minesweeper anymore. The squadleader can now throw satchels, same as the rest of his squad.
  • Crete Veterans now actually get the advertised extended sight
  • Luftwaffe T1 "Elite Pz4 Crews" now actually works.

Hotfix 2
At 22:22, 23rd of June, we deployed a hotfix, with the following changes:

  • Field Mechanics now applies to all engineers for free as stated, upgrade removed and anyone who purchased it as been refunded the mu cost accordingly.
  • Vehicular Repair Manuals now provides 2 uses as stated with 5 minute cool down.
  • War CP lobby details format changed to the following for each player "PlayerName (DoctrineName - VPsSpent)" from "PlayerName(FactionName)".
« Last Edit: June 24, 2019, 05:58:12 PM by UKPowerMax » Logged
Dr.Nick
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« Reply #1 on: June 17, 2019, 10:11:26 PM »

It feels like the power of t2s is only increasing and that worries me :(
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UKPowerMax
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« Reply #2 on: June 17, 2019, 10:33:32 PM »

Patch is up and war is reset. Please post defects.  :)
« Last Edit: June 17, 2019, 10:39:22 PM by UKPowerMax » Logged

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« Reply #3 on: June 18, 2019, 02:45:05 AM »

T17 can still purchase 2 upgrades worth of WP.
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« Reply #4 on: June 18, 2019, 03:29:26 AM »

Fallshirmjaegers are missing the Panzerschreck purchase option after purchasing the AT Rifles ability.
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sdauz
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« Reply #5 on: June 18, 2019, 03:51:18 AM »

Solid changes! Well done bois.
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UKPowerMax
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« Reply #6 on: June 18, 2019, 09:41:00 AM »

I will fix the launcher loop today and add the patch notes regarding maps and the launcher this evening.
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UKPowerMax
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« Reply #7 on: June 18, 2019, 06:18:37 PM »

T17 can still purchase 2 upgrades worth of WP.
Fallshirmjaegers are missing the Panzerschreck purchase option after purchasing the AT Rifles ability.

Fixed, cheers Snarks.  8)
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« Reply #8 on: June 20, 2019, 01:37:29 PM »

Hotfix has been deployed (and now the Launcher even knows about it).
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« Reply #9 on: June 20, 2019, 02:59:45 PM »

Things you should know about but Ill post it here anyways:

Mech infantry still has 1 minesweeper

Bren gun button icon is replaced with unusable recon snipe ability, can only be used if you press the hockey V to button
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Tommy952
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« Reply #10 on: June 20, 2019, 04:53:33 PM »

T17 White Phosphorous rounds from 2 uses to unlimited uses 300s cooldown

Needs updating in the WarCP, still shows 2 uses
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UKPowerMax
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« Reply #11 on: June 20, 2019, 04:57:18 PM »

T17 White Phosphorous rounds from 2 uses to unlimited uses 300s cooldown

Needs updating in the WarCP, still shows 2 uses

Done
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« Reply #12 on: June 23, 2019, 09:30:24 PM »

Hotfix 2 has been deployed, see bottom of update notes for details.
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« Reply #13 on: June 23, 2019, 09:35:46 PM »

It feels like the power of t2s is only increasing and that worries me :(

A least for now, AFAIK the concept of "tiers" has be removed.
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